Dear Zynga: Please repair Words with Friends

Iâm a Words with Friends abuser. Before it, I liked WordFeud, and before that, I loved Scrabble. access 2007 at a discount price at access-download.com. Of all the years Iâve played these games, Iâve never were left with ALL vowels on many occurrences as I complete now in Words with Friends, hand-after-hand.
To be clear, when I say Iâm a Words using Friends addict, Iâm not getting kicked off of planes because of the idea, but Iâve got all slots dedicated to a game and I spend time looking up crazy words to make use of. Thatâs 20 some-odd activities going simultaneously, and right now, Iâd be willing to bet that my hands in some of them are ALL vowels. microsoft access 2007 is a powerful tool used to create and format databases. For a far lesser extent, I end up with all consonants, but with discussing with my many worthy adversaries, they, too, are noticing what seems to be an algorithmic anomaly/fallacy where the game continuously sticks one person with all vowels and consonants. Iâm talking concerning crazy things, too, like trading all 7 vowels together with getting 7 more vowels as a swap, multiple times in an individual game.
Now, I understand the mental fallacy that is included with the territory of some of our pattern-seeking brains, so I do understand that this may all very well be mere coincidence in a pool of the hundreds-of-thousands of games played per-day, but I didnât only one day think to myself personally, âHmm, let me observe the amount of games I end up with all vowels in! â It was more like, âCOME ON, access 2010 at a discount price at access-download.com. MAN⦠AGAIN!? â And then again. And again! And again and again and so on and so forth until Iâve been mentally bombarded with vowel-ridden wrists and hands, turn-after-turn, that forced me to write this post. Perhaps itâs all just a conspiracy by Zynga to obtain people like me to help essentially market Words with Friends by writing about it⦠and suppliers, my observation with vowel-ridden hands suddenly seems much less egregious! Self-high-five!
Anyway, I donât like losing. Would you? But Iâm certainly not a sore loser. Typically, when Iâm losing, Iâm also learning new words and becoming a better player in the operation, so I see a huge benefit in losing. No, itâs not losing that motivates me to write about this, but alternatively, because Words with Friends is played by a huge number of people every single day, I want to see if any out there have started noticing a comparable shiftiness with the gameâs letter-dealing criteria. I mean, the very hand dealt in my opinion which prompted me to start writing this post comprises 5 As, an âOâ, and an âIâ. And considering Iâve started writing that post, I was just dealt 6 Es in another game. SIX. Air cleaner will add, COME ON, MAN⦠EVER AGAIN!?
Between some sort with algorithmic tweak that prevents the seemingly unnatural deal-out associated with vowels hand-after-hand, game-after-game, and also the suggestions above, I think Words with Friends develop into the ULTIMATE word gameplay. Of course, Iâll continue to play it either way, but it would be nice to think Zynga is listening here. I would think their code gurus could have a quick look through the code to see if the randomness algorithm is really showing favoritism to dealing out far more vowels than it should under certain conditions, perhaps. I probably sound like a clueless newbie by saying that, but you get the idea.
Now, what about everyone, my fellow Words with Friends addicts? Are you experiencing that which you'd consider to be an abnormal dealing of vowels, hand-after-hand? Or, perhaps youâre experiencing some other sort of Words with Friends funkiness that youâd like to chime in with. How about additions you intend to see to the gameplay? Let me know your thoughts in the comments below!
Published January 16th, 2012
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