bbkshop's BlogCategory Computers-and-Technology:Games
Sorry, but the blog post could not be located.
When we were children, me, my brother and sister would sit in the family room and do jigsaw puzzles. I don't want to say exactly how old I am, (my mainly salt and little pepper beard gives a good indication), but back then there was no such thing as cable television. There were only 4 channels that were hard to get, even though you tried positioning the antenna a thousand different ways. You had to be able to make your own entertainment and our family's favorite was jigsaw puzzles. My brother and I would make a contest of it, while my sister would calmly find the pieces and fit them into the puzzle. She always completed more of the puzzle than we did, but that didn't stop us from proclaiming that we had done the most to complete the puzzle. Now, instead of buying puzzles at the store, I put them together online. I have to tell you, of all the advanced technology out there, the ones that have been put into puzzle games amaze me the most. These are interactive puzzles that allow you to drag the pieces around the screen to form it. It may sound boring, but nothing could be farther from the truth. My favorite game site, Big Fish Games, has puzzles that come to life as they take shape. There's one particular game that uses the ocean as a background. You start putting the puzzle together and as the fish shapes are completed, they take on life and begin moving about the screen. Way too cool, as my son would say. Somehow, they've managed to give the puzzles a 3D effect, which makes them even more beautiful when they are completed. The details are so fine, that you feel like you are actually in the room shown in the puzzle. Another of my favorite puzzles blends objects into the picture and you have to find them all in a certain amount of time. Some of the objects are easy to locate, but others are so well hidden, it's hard to locate them. You can get hints to their location and I am always shocked that I didn't see them earlier, since they appear to have been 'hidden' in plain view. These games are excellent to sharpen your observation skills and provide exercise for your mind. Body fitness is given tons of attention, but little is given to how to keep your mind in shape. Puzzle games are a great way to do this and provide a lot of entertainment at the same time. If you really want to get on a mental treadmill, try the games that make you find the differences in pictures. It might seem easy, but it isn't. This weekend my sister is coming for dinner and I'm going to introduce her to these games. Finally, after all of these years, I think I may actually best her at a puzzle.
Sorry, but the blog post could not be located.
So, you love to play games and you are looking for the best way to play them. There is a lot of internal debate when trying to decide between a personal computer or a game console. You first have to decide what type of games you want to play and which technology is better suited. The PC is better for upgrades. You can buy a regular PC and super charge it in many ways with after market accessories. You can add a bigger screen, more storage, better sound, and different devices on which to play games. Some of these devices help play the games better or more realistically. For example, a driving game isn't as fun when you have to push the arrow keys to steer the car when you can have an actual steering wheel that attaches to the PC. A PC is great for playing online games, most computers are already hooked up to the internet to logging on is easy. And when using the computer for games, you can still do other things, for example, listen to downloaded music or chat with friends with instant messengers. Most games can be downloaded from the internet saving time from shopping in stores. There are even sample games you can play to see if you like them before buying. The console is better for ease of use. The console usually comes with the necessary game pads for the types of games that can be played on them. You can hook it to any television and sit in any position that is comfortable. There are wireless game pads and joy sticks that allow even more freedom. Some consoles will allow you to connect with the internet the games you have online, but the games usually run as fast as your internet connection. The down side of the PC is portability. The average PC is big and bulky; this does not allow you to take into other rooms or to someone else house. Often for internal upgrades, unless you are a computer nerd, must be done by professionals. This can get quite expensive and while your PC is being worked on you are out in the cold and have to wait to quench your game playing thirst. The average PC is at a computer desk and is not a very comfortable place to sit for long periods of game playing adventure. The down side of the console is the limited games and technology changes. Technology in games change almost daily and the standard console cannot be updated. You just have to buy a new one. And as the consoles become more advanced so do the games and the new games won't work on your old console.
The Challenge: A role playing game is an interactive story. As such, it must have a setting. The setting is the world or realm that the story occurs in, and its nature can vary as widely as there are character types to play. However, any successful setting requires some general laws that determine how the world functions. These laws form the basis for the sixth challenge of creating a customizable and balanced role playing game: the challenge of promoting realism. Realism in this context does not by any means indicate how closely the game world mirrors the laws of the real world. In a fantasy game, for example, there is nothing unrealistic about wizards throwing lightning, dragons breathing fire, and lone warriors taking on armies. Realism simply indicates that the world does follow certain well-known and established laws of physics, technology, and, where appropriate, magic. However, the level of realism each group wishes to use does vary. Some players want express rules for realism in their role playing games. They want there to be statistical penalties in adverse situations and bonuses when the laws of physics indicate an advantage. They want the powers available limited by a concise set of rules that has to do with their game’s world. They want logic to win out over dice when no amount of luck could possibly change the outcome of a situation. Other groups care less about realism, and some might not care at all. They want a game where their characters can do what they want, subject to the game rules themselves. If the fighter’s abilities allow it to block attacks, such a player might argue, why can’t the fighter block a fifty-foot radius fireball with a thrown dagger? They care about the die rolls and game rules, and don’t want these things to change subject to the game master’s discretion. And certainly, they don’t want to have to go through the hassle of learning not only the rules of an RPG, but also the rules for the world in which the game is set. The Risk: There are a number of difficulties when considering the effects of realism in your RPG. The first, as indicated above, is the differing nature of the players. If realism is a major focus of your rules base, it potentially alienates players who don’t care about a lot of miscellaneous rules. On the flip side, if you have no base for realism in your game, players who want it will be unsatisfied and might be forced to create their own rules from scratch. The second problem with realism is that concise rules interact poorly with a versatile role playing game and its balance. If realism is an important balancing factor in your game, a character that can get around most of the realism-based rules you place claims a significant advantage. This leads to an entirely new layer when planning and balancing potential abilities. Often, abilities that would otherwise add interesting powers become so overburdened with balancing limitations that a player who wants an effective character has to pass over them in favor of more staple combat-oriented abilities. While these miscellaneous abilities may be useful in certain circumstances, the discerning player isn’t going to waste clearly useful abilities for talents that only help in rare situations and otherwise just look good on the character sheet. Too much realism also tends to create more abilities than are necessary, and some of these abilities may realistically adjust other aspects of the game that you don’t want to change, thus canceling the point of using realism in the first place. If, for example, the rule is that a character must perform some sort of ritual (chanting and gesturing, for example) to utilize supernatural powers, it is logical that there would be an ability that negates that requirement. But does that mean a character with that ability can work its powers more quickly? Can it utilize multiple powers at once? Perhaps not, if it requires concentration to use these abilities…but then shouldn’t there be an ability that negates that requirement as well? That would probably be unbalancing. The question can become complex, and this is for a relatively obvious comparison between game rules and realism. More subtle problems can lead to more complex difficulties. Finally, not all game worlds will find the same things realistic. What is blatantly impossible in a medieval fantasy game might be common in a modern or sci-fi game, and vice-versa. When establishing a system of rules in a multi-genre game, the best way to do so is for the system to handle all possibilities. Otherwise, you wind up so overburdening the game that players find it difficult to keep the numerous rules straight anyway. The Solution: In QoTR, I established a guided system of rules for realism relying on the option to assign bonuses in logical situations. The rules are straightforward and relatively simple, since there is a second option for considering realism—playing the character realistically. This is, I think, among the best ways to handle the potential for bonuses while avoiding potential imbalances. Since not everyone cares as much about realism, why should the game try to enforce an unimportant topic? In QoTR, various abilities have their advantages, costs, and disadvantages, so that a player who elects not to use certain capabilities doesn’t suffer an undue advantage. Perhaps its actions are not quite as potent, but if the player is smart or has some good defensive abilities, it can claim the edge later in the battle, when enemies have wasted their energy. This style of fighting also generally results in longer and more difficult encounters, which promotes faster character advancement. What does any of this have to do with realism? It allows the player to play realistically without suffering any significant penalties. Certainly, some players will feel inclined to make full strategic use of their abilities. Others, however, can fight the way their characters would fight, and be rewarded (with faster advancement) for enduring any difficulty this results in. Ergo, when realistically appropriate, they can call upon their stronger abilities. This keeps them from running out of energy and also maintains realism. This option is available so that the game master doesn’t feel obligated to give bonuses for every little situation that comes up. If the player is not going to put in the effort and accept the difficulty for maintaining realism, why should the referee? It’s not about punishment; it’s about relative value. Some players want to play a strategic game, and for such groups, the realism-based bonus system offers the opportunity for in-game strategies as well as stat tactics. If, however, realism itself is important to the group, the players should be just as involved in bringing it into the game as the game master. Realism can be a touchy subject. One of the greatest advantages of a role playing game is that is can be realistic. The rules are not coded immutably in, but can be adapted to a variety of situations. However, exploitable rules for realism are just as unbalancing as overpowered abilities. By placing realism in the hands of the players, you give everyone what they want without threatening the system. Copyright ? 2006 Dustin Schwerman. Dustin Schwerman has been playing RPGs for over a decade, using an analytical approach to critically evaluate the game systems (and so to create the most powerful characters he could get away with). He used the extensive experience gained doing so to create his own game, Quests of the Realm. QoTR focuses on unlimited character customization, relying on its author's understanding to detect and counter game-breaking power plays. Though balanced, QoTR still allows players to create highly effective characters and run them through heroic story lines. To contact Dustin, read more of his writings, or learn more about Quests of the Realm, visit his web site, Quellian-dyrae.
|
Recent Posts
Boost Your Child's Brainpower With Sudoku!
Ayurveda Treatment For Heart Why does one get panic attacks? Get the Best Advice in the Best Way-Debt Consolida What's The Best Way To Care for Your Awning Canopy Top Posts
The Wonders Of Cellulite Reduction Creams
Helpful Tips Offering Relief From Migraine Headach Free Web Marketing Introduction to SEM (Search Engine Marketing) 5 Tactics Affiliate Marketers Use to Be Successful Recent Comments
Boost Your Child's Brainpower With Sudoku!
Why We Age And How-The Mystery-Part 2 Motivational speaker Gavin Ingham interviews goal Better Golf Solutions Start With One Simple Approa IBA Bingo Flashboard 1.08 Categories
money tips (2)
Internet Marketing (16) Blog (4) RSS (3) yahoo (1) College basketball betting (1) Business (161) affiliate Programs (1) Computer tips (4) Car Audio (1) Computers-and-Technology (123) Computers-and-Technology:VOIP (27) Reference-and-Education:Future-Concepts (51) Self-Improvement:Addictions (3) Reference-and-Education (185) Computers-and-Technology:Hardware (81) Food-and-Drink (89) Reference-and-Education:Science (62) Computers-and-Technology:Software (168) Computers-and-Technology:Mobile-Computing (29) Computers-and-Technology:Data-Recovery (34) Computers-and-Technology:Satellite-Radio (15) Reference-and-Education:College-University (78) Real-Estate (59) Reference-and-Education:Psychology (21) Food-and-Drink:Coffee (40) Food-and-Drink:Recipes (84) Food-and-Drink:Cooking-Tips (39) Computers-and-Technology:Mobile-Cell-Phone (59) Computers-and-Technology:Games (75) Computers-and-Technology:Video-Conferencing (7) Computers-and-Technology:Certification-Tests (23) Food-and-Drink:Wine-Spirits (44) Computers-and-Technology:Personal-Tech (60) Computers-and-Technology:Satellite-TV (16) Internet-and-Businesses-Online (15) Reference-and-Education:Vocational-Trade-Schools (15) Automotive:Trucks (16) Reference-and-Education:Home-Schooling (16) Computers-and-Technology:Broadband-Internet (26) Automotive:Motorcycles (15) Computers-and-Technology:GPS (8) Food-and-Drink:Chocolate (10) Self+Help (99) Internet (190) Automotive:Mobile-Audio-Video (2) articles (793) Adsense (1) Just-Play-Beach-Soccer (1) Diet-and-Weight-Loss (1) Affiliate-Marketing-Success-Stories (1) Finances (314) Poetry (8) Wellness%2C+Fitness+and+Diet (228) Computers+and+Technology (105) Aging (10) Family+Concerns (41) Recreation (70) Home+Management (167) Arts+and+Crafts (39) Business+Management (52) Humor (7) Gardening (40) World+Affairs (8) Jobs (7) Womens+Interest (96) Automotive (59) Education (60) Real+Estate (74) Travel (128) Marriage (38) Medicines+and+Remedies (130) Legal (21) Sports (72) Entertainment (72) Dating (35) Food+and+Drinks (47) Sexuality (9) Marketing (132) Death (5) Society (19) Career (27) Pets (65) Relationships (20) Culture (13) Religion (8) Advice (45) Parenting (52) Cancer+Survival (7) Opinions (4) Cooking (9) Medical+Business (7) Short+Stories (2) Writing (21) Cheating (2) Leadership (4) Break-up (3) Politics (4) News and Social (75) Property Auction Zone (1) biking (1) Travel Insurance (1) get rid of blackheads (1) Unsecured personal loan (1) shoes (2) shopping (3) #EANF# (2) selling online (1) Wholesale Tanning Beds (1) Asheville North Carolina Real Estate (1) free mp3 downloads (1) affiliate (1) elite keyword software (1) Youtube video downloader (1) consolidate debt' (1) Coverking Car Covers (1) The Apprentice (1) search engine optimisation (1) North India Tours (1) acne (3) Egypt (1) fixed rate mortgage (1) Joomla Website development (1) car shows (1) pregnancy tips (1) mayo clinic diet (1) ' (3) work from home online jobs (1) health (1) earn money (1) Truck Tool Boxes (1) Bond Daytrading (1) weight loss (1) mesothelioma (1) online loans (1) game room (1) catalog printing (1) personal loan (1) health insurance (1) Fitness (1) decorating home tip (1) massage chair (1) Home business know how (1) MySpace (1) guitar tab (1) casino (1) home e-business ideas (1) Love and Faith (1) auto parts (1) Epson PictureMate Deluxe Viewer Photo Printer Review (1) Manuka Honey (1) find focus (1) Software Licensing Services (1) computer (1) business ideas for home' (1) creativity (1) SEO (1) buy (1) glue guns' (1) home improvement (1) Home Remedies for Sore Throat (1) birthday gifts (1) viajes (1) Washington home loans (1) Acidophilous (1) individual medical insurance' (1) Toronto Roommate' (1) tea (1) Hypnotherapy can cure IBS' (1) cholesterol (1) acupuncture (1) cat (1) Costa Rican Job Requirements (1) credit repair (1) budget travel (1) bipolar (1) bad credit payday loans (1) Vision Care (1) News (11) electronics (1) freeware (1) freeGames (2) home business (1) Real estate investing (1) poker (1) dogs (1) Job (1) market research (1) revenue increase (1) Getting a Payday Loan Now (1) cover letter (1) wrinkles (1) cruise (1) Cancer Free For Life' (1) Make money online (1) tennis' (1) mobile phones (1) garden (1) happiness (1) depression (1) sinus infection (1) neck tie tying (1) forex' (1) HOME REMEDIES FOR ACNE' (1) Parental Control Software' (1) how to write a resume (1) family (1) anti aging (1) goal setting (1) golf (1) brecon beacons (1) awning canopy' (1) Debt Consolidation Advice (1) why panic attacks' (1) ayurveda' (1) sudoku for kids (1) Archive
November 2008
October 2008 September 2008 August 2008 July 2008 June 2008 May 2008 April 2008 March 2008 February 2008 January 2008 Syndication Tools |
You are not logged in. FREE Sign Up or Log In
©2008 Flixya Entertainment, LLC. All rights reserved.





