somchatree's BlogCategory Mobile Phone
SMS![]() When a message is received, you get a popup with the contact name (or number) and the message text, regardless of whether you're on a call. If you're anywhere but the standby screen, you also get ignore and view buttons; ignore will return you to your previously scheduled programming, while view sends you straight to the conversation. Like Mail, SMS shows a red circle near its icon when there are unread texts. The cutesy, drop dead simple interface doesn't come without a price, though. First of all, the SMS app is about as configurable as a DynaTAC 8000 (yep, that's pre-Zack Morris for you young'uns in the audience). Don't like your messages threaded? Sorry. Want red bubbles instead of green? Tough luck! We guess SMS alerts from our bank warning us that our checking account balance is under $50 are somehow less bothersome when presented in a shiny, rounded bubble, but we'd at least like the option of going old-school if we're so inclined. Secondly, there's no rhyme or reason to when timestamps appear. That's fine -- we get the idea, they appear when there's been a significant lapse in communication -- but we want to be able to hold down on a specific bubble to get that level of detail then. And finally, SMS offers no character counter or multi-message warning, features available on virtually every other handset on the market. The phone seems pretty smart about reassembling multiple messages into a single bubble, but that's still no reason to lull us into the false sense that this is a true IM service, especially when AT&T's default package for the iPhone only has 200 messages. And believe it or not, some of us still don't have devices that can reassemble multi-text messages anyway. Calendar![]() Too bad we still had major problems syncing appointments made on the iPhone back to our our desktop iCal calendar. It just wouldn't happen. Appointments we created on the iPhone refused to show up on the desktop, and about half the time during sync our iPhone-created appointments would actually get deleted entirely from the device. (This may be something screwy with our phone, so we'll assume it's not expected behavior.) Appointments created on the desktop sync over fine, however, and we had no issues there -- so just be sure that you never need to make an appointment in your iPhone calendar when you're on the go. Kidding! Another issue we had with the calendar is its refusal to inherit color coding from desktop calendars, or in any way display in which calendar an appointment was made. If you're anything like us, you have a few calendars, like one for personal, work, birthdays, spouse, etc. Well, if that's the case then it sucks to be you, because all those calendars' appointments look exactly the same in the iPhone (and unlike desktop iCal, you can't set a time zone for an appointment). The iPhone calendar also lacks a week-view mode, but supplants a pretty useful appointment list instead. We wish we could take a short appointment list summary and drop it in our unlock screen -- the day's appointments is some incredibly valuable information that you shouldn't have to start, unlock, and then hit calendar to retrieve. Photos and camera![]() ![]() When the Camera app is opened, you get a giant viewfinder and two buttons along the bottom. The large button in the middle snaps the picture and the smaller button to the left moves you to the camera roll, which is simply a special photo album within the Photos app. We understand that packing a larger sensor or a decent flash would've sacrificed more thickness and battery life than Apple was willing, but that's still no excuse to leave us without even a single configurable parameter for the camera. No scene selection, no digital zoom, no destination album, nothing. Pressing the shutter button causes a shutter animation to collapse momentarily over the viewfinder; a moment later, the just-taken picture becomes translucent and collapses down into the camera roll icon. Both animations are kinda cool but totally unnecessary. The viewfinder's refresh rate is decent -- but not even close to real realtime -- and it's far from the best we've seen. We'd estimate it's humming along at 7 or 10fps. Enough grousing, though; on to picture quality. For two megapixels, no autofocus, and no flash, we're about as impressed as we can be. Compared to the Nokia N76 -- another 2 megapixel cameraphone we've recently spent some time with -- the iPhone's pictures consistently came out clearer and with far less pixel noise. That said, it's still a lousy sensor by even ultra low-end dedicated camera standards, so we'd recommend this not be used in the field for anything but the occasional candid shot. When Photos first opens, the user is asked which album to browse; the name of the album is shown along with the number of pictures in the album. Tapping an album brings up a flickable thumbnail view of all photos within it. Here you can either tap a particular picture to bring it full screen or tap the play button at the bottom of the display to kick off a slide show. Slide show options are configured in the iPhone's settings: duration to show each photo, transition effect, repeat, and shuffle. The transitions are, for lack of better verbiage, freaking awesome ("Ripple" is our favorite). ![]() Photos also offers a couple extra goodies here that Notes does not. First, the iPhone can be rotated here as it can in Safari -- but interestingly, it can be rotated in all four orientations versus Safari's three. Second, swiping left and right moves from photo to photo. If you tap and hold, the movement will stop even if you're halfway between two photos (think of it like a roll of film), but flicking fast will not spin through multiple photos like with textual lists (iPod, Contacts, etc.). Why the left and right swipes weren't implemented in Notes, we don't know, but we're pretty bummed about it. YouTubeOpening YouTube presents an interface whose flexibility and searchability is really rivaled by nothing else on the iPhone -- not even the iPod app. Along the bottom is a toolbar with five buttons: Featured, Most Viewed, Bookmarks, Search, and More. More is really a catch-all for three other buttons that wouldn't fit on the toolbar: Most Recent, Top Rated, and History (though the toolbar can be reconfigured using the edit button, like the iPod). Lets walk through these one at a time. ![]() The grid view used in both of these views is fabulous, featuring a thumbnail of the video, the name, rating, number of views, length, and the uploading user's name. Tapping the blue arrow to the right of the video brings up yet more information in a new screen, including the full description, date added, category, tags, and a list of related videos. You also have Bookmark and Share buttons here; the former adds this video to your Bookmarks view, while the latter creates a template email with the video's URL embedded. Bookmarks contains a list of all videos that have been bookmarked on the device. Note that this is not the same favorites list found in your YouTube login -- in fact, it's not even possible to log in to one's YouTube account on the iPhone (unlike the Apple TV). The grid view here is the same one found in Featured and Most Viewed with the addition of an edit button at the top right; tapping it allows videos to be removed from the list. Inexplicably, the wipe gesture used in SMS and email isn't used here either, but rather the red circle that makes a few appearances throughout the phone. Search is, well, a search function. Tapping on the field at the top calls up the keyboard and search results appear in the grid underneath. It appears to use essentially the same logic as that on YouTube's website, though just like Featured and Most Viewed, you'll get fewer videos here since not everything has been re-encoded to the iPhone's liking just yet. History simply shows a chronological list of the most recently played videos on the device -- and rest easy, it can be cleared with a Clear button in the upper right. ![]() Over WiFi, though, it's a different story altogether. Videos load quickly and the resolution seems perfectly suited for the iPhone's glorious display. During playback, controls include a scrubber, done button for returning to the video list, and a toggle switch for moving between a letterbox and stretched view (this bearing in mind that the iPhone's aspect ratio is wider than YouTube's) all along the top. At the bottom you get a volume control, bookmark button, previous and next buttons for moving to different videos in the grid, play / pause, and an envelope icon that fires up a template email the same as the share button found when viewing a video's details. For some reason, the YouTube app forces video lists to be shown in portrait and playback to be landscape -- the rotation sensor has no bearing here whatsoever, same as in iPod playing video. Stocks![]() ![]() Google maps![]() We wish the maps app recognized a search for "home" so we could return to a default location at or near our residence (without typing it in), but users can set map bookmarks for repeat use. The traffic alerts system is also pretty impressive, but it doesn't work for all roads and freeways, so your mileage may vary (har) on that. Pulling up the satellite view on the iPhone is a thing to behold -- the crisp display shows an extraordinary amount of detail for such a small device. Our biggest complaint about the maps app, though, is something we mentioned earlier: inconsistent gesture input. Gmaps is the only app in the iPhone where two-finger single tap zooms out. This is something one can get used to, but it's still pretty disorienting, and we've found ourselves inadvertently trying the Gmaps two-finger zoom out in other apps, obviously with little result. Weather![]() Configuration for the widget is about as basic as it could possibly get: hit the ubiquitous "i" icon in the lower right, select your cities and your preferred unit of temperature, and you're done. In light of the simplicity and overall lack of configurability of the phone, we're a little surprised they even bothered to offer a unit selection since the device is currently only offered in the US, but we know not everyone grew up here, and we're certainly not complaining. After you've selected your cities and hit done, you're returned to the widget's primary display. Multiple cities are indicated as small dots at the bottom of the screen, while flicking left and right changes cities. Notably, the order you enter cities is the order they'll appear -- there's no way to change that without deleting and reentering, like stocks. Clock![]() At the bottom of Clock there are four buttons: World Clock, Alarm, Stopwatch, and Timer. All four function pretty much the way you'd expect. The World Clock function is great in that each selected city shows its name and an analog clock followed by a digital clock and an indication of whether the locale is yesterday, today, or tomorrow (crazy International Date Line antics!). Unlike Weather and Stocks, cities can be reordered here by dragging on the "ribbed" area at the right while in Edit mode. ![]() Stopwatch and Timer are both extraordinarily simple goodies, but even so, it's still possible to make them extraordinarily unintuitive. Thankfully, the iPhone's aren't. Stopwatch simply gives the time broken down in minutes, seconds, and tenths (plus hours on the far left when you get that far) with a start and reset button; when the time is all zeroes, Reset is grayed out. Hitting start turns the left button to stop and the right button to lap. Pressing lap will add the split time to the grid directly below the buttons along with an indicator of the lap number. Hit stop, and the start and reset buttons return. Hitting Rreset will clear split times as well. The sleep behavior of the phone seems a little indeterminate while the stopwatch is running -- sometimes the screen dims, sometimes it sleeps, sometimes it stays wide awake. We couldn't nail down what (if anything) determined the phone's behavior here. Happily, you can leave the Clock app and go about your business and the stopwatch will continue running -- you can even use other parts of the Clock app itself. ![]() Calculator![]() Missing from the iPhone, though, are dedicated scientific / graphing calculators, or, perhaps more usefully, a tip calculator. We think any would be nice to have, and this device definitely has the necessary screen real estate to make them functional and visually appealing. In fact, the iPhone's screen is so big that a simple four-function calculator looks just a little too sparse, although it certainly makes the buttons easy to press. Notes![]() ![]() In the read-only view, four icons appear at the bottom of the screen in the same casual, fun style as the font. The far left and right icons move from note to note (seems like there should be a swipe gesture here that'll accomplish the same function), the envelope creates an email with the note as the body and the first line as the subject, and the trash can predictably deletes the note. Strangely, there is no other way we can find to delete a note -- you must be looking at it to trash it. Also, we found ourselves instinctively rotating the phone from time to time in Notes, but sadly, you won't find any landscape mode here. And why no drawing capability? We're not asking for handwriting recognition or anything fancy like that, just the ability to doodle would've been a fabulous feature. Settings![]() Airplane mode - Super easy toggle, works instantaneously. Usage - Doesn't show percentage of battery remaining (lame), but does show all of your current usage stats, like standby time since last charge, etc. Sound - Comprehensive yet simple sound behavior settings, lots of toggles. Date & Time - Has a setting for time zone support on / off in calendar, convenient if you do / don't travel a lot. Network - VPN settings (supports L2TP and PPTP); WiFi settings allow you to select DHCP, BootP, or static IP address, as well as no, manual, or auto HTTP proxy. ![]() Keyboard - Allows you to enable / disable auto-capitalization and caps lock. Mail - Add, delete accounts (types include POP3, IMAP, Gmail, AOL, Yahoo, .mac, and Exchange IMAP, but not Exchange EAS), auto-check messages (manual, 15, 30, or 60 minutes), message preview (0 - 5 lines), CC myself on / off, signature, etc. Phone - Contact sort / display order, call fwding, call waiting, caller ID (no option to only show ID to known contacts), and way at the bottom, the awesome AT&T services menu that remembers the codes for things like checking bill balance, viewing minutes, etc. Safari - Set your search engine (Google, Yahoo), on / off switches for JavaScript, plug-ins (what plug ins?), pop-ups. There's also a cookies menu, and clear history / cookies / cache buttons. iPod - Audiobook speed, EQ, volume limiter, etc. iTunes, activation, and syncAs with the iPod, setting up and syncing the iPhone in iTunes is meant to be an incredibly easy experience, and for the most part it is. You're (obviously) required to have iTunes 7.3 to get it going, bet starting the guided activation setup is as easy as plugging in your phone. Although a huge number of people had understandably maddening issues during launch that caused them to be unable to use their new phones for up to a couple of days, we were able to burn through a number of different types of activations (new AT&T customer, existing AT&T customer, non-ported number, ported number, etc.) on about a half dozen phones, each in under 10 minutes -- none had any issues. It stands to reason that as the initial sales glut for the iPhone fades, this process will only become more stable. Once your device is recognized by iTunes, you can select which contacts groups, calendars, music, movies, podcasts, etc. you want to drop onto the iPhone. It took us under a minute to sync a couple hundred contacts, and not much more to do a few hundred calendar appointments. We moved about 1.5GB of music and movies over to the device in about 10 minutes -- that's a little more than 2.5MB per second. Not unbelievably fast, but if you wanted to completely refresh the entire capacity of your iPhone, that process would take under 50 minutes, which is reasonable enough. Syncing photos with your desktop is less automated than we would have liked. On a Mac, users are expected to pop open iPhoto and import manually. iTunes also backs up your iPhone's non-synced settings, such as SMS conversations, notes, call history, contact faves, sound settings, and so on. We tried it out, and sure enough, it worked well enough -- even saved our browser history. WiFi passwords? Naw, not so much. Not surprisingly, syncing to a PC is a different experience than syncing to a Mac. PC users shouldn't expect to have the iPhone take advantage of all of Vista's new iLife-like lifestyle software suite (Windows Mail, Calendar, Address Book, etc.), users can only use Outlook (not Outlook Express) to sync content. On a PC sync worked perfectly, strangely enough (considering it worked less than perfectly on a Mac). Outlook was kind enough to copy contacts and calendar appointments back and forth with ease. It was almost eerie watching an iPhone interact better with a PC and Microsoft software than with a Mac and Apple software, but kudos to Cupertino for not leaving Windows users out in the cold on this one. Data performanceApple and AT&T are banking that a two-line attack of WiFi plus a recently-enhanced EDGE network is going to quell the call for 3G in the iPhone -- in its first iteration, anyway. We see at least three problems with that approach. First, UMTS employs a more advanced vocoder than 2G does, so we're losing out on the opportunity for moderately improved voice quality. Second, on its best day, EDGE is sill an order of magnitude slower than HSDPA on its worst day (we're talking about both throughput and latency here, with the latter often being a better indicator of perceived speed). Third -- and perhaps most importantly -- AT&T's EDGE network can't support simultaneous voice and data. Read: if you're moving data to or from your iPhone, calls will go straight to voicemail. Big time bummer. The thought of browsing with Safari on the iPhone's magnificent display while chatting on Bluetooth is a seductive one, but it ain't gonna happen. That being said, is EDGE bearable for the iPhone's core services? We'd sorta expected that Apple would've fine-tuned all of the iPhone's first-party apps to behave reasonably well regardless of what kind of data network you were feeding on, but we found that wasn't necessarily the case. Browsing in Safari was a generally satisfying experience (thanks partly to the fact that typically-large embedded Flash objects don't load), ditto for Mail, Weather, and Stocks, but YouTube really tried our patience. For a couple hours after activating the phone, we couldn't play videos period -- possibly because YouTube's and Apple's servers were being hit so hard by new owners putting their handsets through their paces -- but once we could finally get things going, we were left disappointed by load times, buffering issues, and errors. To put things in perspective, videos consistently started playing within four seconds on WiFi, whereas YouTube frequently ran over fifteen seconds. Our high was a staggering 58.1 seconds! ![]() On that note, WiFi is a breath of fresh air that turns the iPhone into a data-munching powerhouse. Annoyances like slow load times in YouTube and Maps melt away, generally giving the device a very different feel. The iPhone's WiFi implementation is seamless but moderately annoying out of the box; by default, the phone regularly prompts you if you want to connect to the strongest available network, which gets old really fast, especially when walking down the street. This can be turned off from the WiFi settings, which is prominently placed near the top of the settings app -- second item, in fact, right after the Airplane Mode toggle. Other WiFi settings include a switch for the WiFi radio (not to be confused with Airplane Mode, which'll also disable the cell radio and Bluetooth) and a list of nearby SSIDs which is automatically populated when you enter the screen and refreshed about every eight seconds. Next to each network's SSID is an icon indicating whether encryption is being used, a three-bar signal strength indicator, and a blue arrow that you tap for advanced configuration (more on that in a moment). Simply tapping the SSID will connect you to the network, or if a WEP key or WPA password is necessary, you'll be prompted. After the connection is successful, the "E" icon in the status bar is replaced with a signal strength indicator -- not the most obvious way of showing that you're connected to WiFi, but sure, we get the point. If a particular network requires advanced configuration, you can tap the blue arrow at the far right which displays the IP address, subnet mask, gateway, and so on (if you're already connected), allows you to choose a method of IP address acquisition (DHCP, BootIP, or static), and set an HTTP proxy if necessary. If the network is already "remembered" for the phone, a "Forget this Network" button appears at the top to kill it from your preferred list. Wrap-up Refer : http://www.engadget.com
Phone and contacts![]() While finding contacts might have been improved, calling contacts is as far from a chore as we've seen on a mobile. What the iPhone contact app most needs is use of the keyboard to hone in on names, like Windows Mobile's excellent Smartdial feature -- even the device's own SMS app has a keyboard-based contact finder. Instead, you're given just two options for finding your pals' contact cards: flicking up and down the list, or using the alphabet column on the right side, which makes short work of scrolling through hundreds of names. However, the pleasure of the elastic scroll-drag motion isn't to be underestimated. Despite the fact that the iPhone has no haptic feedback, traversing lists of emails, text, and songs has a nearly tactile feel due to the interface's "rubber band" effect. You can swing through about 60 contacts with a quick swipe -- traversing long lists without a scroll wheel is feasible, but if you've got a few hundred people in your address book, you'll probably soon be jonesing for keyboard-based contact search. Call functions are organized into five categories ![]() Recents - Shows a list of all or missed calls, and the call time / date. Incoming and outgoing calls are not differentiated, annoyingly. Missed calls are highlighted in red. Like some phones, unknown numbers have the region of call origin displayed (i.e. if you missed a call from a 415 area code number, beneath the digits it says "San Francisco, California" -- very handy!). Contacts - Your contact list, with your phone number listed at the top. (Having your number listed at the top is deceptively clever -- how many times have you needed to show someone your phone number in a loud area? For us, often.) Users can select to show all their synced contacts, or just select groups. (Creating contacts on the iPhone easily syncs back to the desktop.) Pushing against the final contact does not return the user to the top of the list, as is the typical expected behavior. Dialpad - The usual 12-key. You aren't presented with contact list-assisted dialing, but if you punch in a known number the device will give you a small prompt confirming who it is you're dialing (i.e. "Ryan Block, mobile"). From this pane users can add a dialed-in number to a new or existing contact -- users can also add numbers from the contacts pane, with the added option of plus and pause dialing. Note: numbers dialed in during calls are lost -- so prepare to take down proper notes in your phone, you can't just dial them in and save them for later, like some phones. Voicemail - Visual voicemail pane. Visual voicemail allows for email-like voicemail interaction, using caller ID and small voicemail files (transmitted to the phone automagically in the background). Visual voicemail quality leaves a lot to be desired, but we'd argue the functionality itself supersedes the audio fidelity, poor though it may be. Also in the VV pane: a speakerphone toggle and voicemail greeting option pane where you can select and locally record a new VM greeting (and transmit it back to AT&T for playback). Sorry, you can only set a single outgoing message; you can't record multiple and swap them out for various occasions (i.e. on vacation, or whatever). ![]() ![]() ![]() Call quality As GSM handsets go, the iPhone's voice quality can only be described as "unremarkable." Not bad, but not particularly stellar, either. Anyone stepping down from a UMTS handset will likely notice a slightly more "compressed" sound than they're used to, but the call clarity is good -- we noticed virtually no static hiss in the background. We were able to get decent volume out of the speakerphone's bottom-facing grill (particularly when set on a hard surface) but even at full volume the earpiece was a little soft for our liking. Realistically, we could've used a couple more notches -- the ability to turn it up to 11, if you will -- for use in loud environments. Likewise, folks on the other end of the call reported decent, if not good, sound quality from us. Background noise was within acceptable limits -- something that's more often a problem for candybar devices than for clamshells -- and we were coming through with plenty of volume. If anything, the most chintzy aspect of the iPhone's voice is its inability to use data while talking, and vice versa (no Class A EDGE or 3G, hint hint), but we digress. Ringtones and vibration We're still kind of bummed you can't (yet) add custom ringtones or even use MP3 ringtones with the massive library of tracks your iPhone is walking around with, but the default sounds are all pretty good. In fact, as far as ringtones go, they're definitely above average. (We have a feeling we're going to be hearing a LOT of "Marimba" in the coming years.) When you turn the ringer off with the side switch, the device enters vibration mode (duh); we found the iPhone's vibration totally suitable for pocket use -- both standing up, moving, and sitting down. But in-bag use is a whole 'nother game, and few phones (including this one) could rattle enough to catch our attention from inside a sack. ![]() For starters, if you've ever been out for an hour or two and checked your mail from your phone only to find a good 50 messages waiting for you, your iPhone nightmare has just begun. Scrolling through messages is just as easy as in other lists, but opening even a small, simple message has a noticeable delay -- the same kind of delay you get moving from one message to the next (with the up / down arrows), or deleting each message with the trash can button (which only appears with the message open). ![]() We suspect even a moderate email user won't be able to delete 20 emails on their phone without fantasizing about throwing their iPhone across the room. If you can delete 50 emails in one sitting, you deserve to be nominated for the Nobel Peace Prize. Oh, and you have to manually delete all these messages again from the trash, there's no empty trash button (only an auto-delete option buried deep within settings, which removes deleted emails never, or after a day, a week, or a month). We kid you not. Which brings us to our next serious email matter: the iPhone's complete lack of integration with Mail.app, OS X's powerful-enough mail client. We expected that if you're an email user, when you plug in your iPhone and iTunes says it's "syncing your mail accounts," that means it's actually comparing and moving messages between the device and Mail.app. Not so. In fact, the iPhone does not interact in any meaningful way with Mail.app, other than to simplify the setup on the iPhone by copying account settings over from the desktop client's settings. Specifically:
To us, a productivity device is anything that helps us Get Things Done while we're out and about, and email, web, and SMS are the holy trinity on a smartphone device. If any part of that trifecta is crap, the whole device may as well be crap. And unfortunately for us, even if you can put up with the keyboard, the Mail client is so awful it actually makes us wish Apple made a Foleo for the iPhone. An iFoleo, if you will. Anyway, if you're anything like us, this is a major, major dealbreaker. Safari![]() ![]() ![]() ![]() On the iPhone, Safari is boiled down to the very most basic set of features necessary to do its thing, but the rendering engine is true to the original, for better or for worse. Take Gmail, for example; just like Safari on the desktop, there's a screwy looking little box immediately to the left of the subject line of each email in the inbox if you have personal level indicators enabled. It works, but it's a very Safari-esque experience -- Safari users will feel right at home, but folks coming from other browsers might run into the occasional surprise when hitting up sites optimized for Internet Explorer or Firefox. On the subject of Gmail, Ajax-enabled sites are hit or miss. One gotcha is that there's no gesture to simulate a double-click, so it's impossible to open up a new IM window in Meebo by double-tapping a contact, for example (though we were able to initiate one using the IM Buddy button on the buddy list). Google Documents worked okay for reading text and spreadsheets, but we weren't able to edit anything. A good rule of thumb here: if it's not designed specifically for the iPhone, keep your expectations to a minimum until you try it out yourself. ![]() iPod / media functionality![]() ![]() ![]() ![]() We managed to continuously crash the iPod app while listening to music and doing other things, namely browsing. We wouldn't call it incredibly unstable, but we wouldn't say it's rock solid, either. Movie playback did seem very stable though, even when skipping around and playing video for long periods of time. (It may also be of note that even when playing video for hours on end the device hardly ever even got warm to the touch.) The biggest upshot we found on the media playback, though, was the iPhone's Herculean battery life. We've seen other reviews' media playback results vary, but ours seemed to jump far ahead of even Apple's lofty expectations. Refer : http://www.engadget.com
Posted Jul 3rd 2007 12:00AM by Ryan Block The last six months have held a whirlwind of hype surrounding the iPhone the likes of which we've rarely seen; an unbelievable amount of mainstream consumer electronics users -- not just Engadget-reading technology enthusiasts -- instantly glommed onto the idea of a do-it-all smartphone that's as easy to use as it is powerful. The fact is, there's only a very short list of properly groundbreaking technologies in the iPhone (multi-touch input), and a very long list of things users are already upset about not having in a $600 cellphone (3G, GPS, A2DP, MMS, physical keyboard, etc.). If you're prepared to buy into the hype, and thusly, the device, it's important that purchase (and its subsequent two year commitment to AT&T) not be made for features, but for the device's paradigm-shifting interface. The hardwareIndustrial design We're just going to come out and say it: the iPhone has the most beautiful industrial design of any cellphone we've ever seen. Yes, it's a matter of taste, and while we imagine some won't agree, we find it hard to resist the handset's thoughtful minimalism and attention to detail. ![]() ![]() ![]() The display ![]() ![]() Thankfully, like the rest of the phone, the glass face feels extremely sturdy, and one should have absolutely no hesitation in wiping it off on their jeans or sleeve -- we've yet to produce a single scratch on the thing, and we understand others testing under more rigorous circumstances (like deliberately trying to key its face up) have also been unable to mar its armor. The sensors One of the more unique features in the iPhone is its trio of sensors (orientation, light, and proximity -- the latter two are behind the glass right above the earpiece) which help the device interact with its user and the world at large. Some of these sensors are more useful than others. The light sensor (for dimming the backlight) is great for saving power, but its use doesn't compare to the the other two sensors, which worked like champs. The proximity sensor, which prevents you from accidentally interacting with the screen while the iPhone is pressed against your ear, switches off the display at about 0.75-inches away; the screen switches back on after you pull away about an inch. This very useful automatic process took a little getting used to from us oldschool touchscreen users, who have long since grown accustomed to diligently turning off the screen while on a call, or holding our smartphones to our ear ever so gently. The orientation sensor also worked well enough. Although you can't turn the phone on its head, when browsing in Safari you can do a 180, jumping quickly from landscape left to landscape right. The iPhone would occasionally find itself confused by the odd angles one sometimes carries and holds devices at, but in general we didn't expect the orientation sensor to work as well as it did. Button layout ![]() On the top of the unit is the SIM tray (each unit comes pre-packaged with an AT&T SIM already inserted), which pops out by depressing an internal switch with a paperclip. Finally, the largest perimeter button is the sleep / wake switch, which does as you'd imagine. Press it (and swipe the screen) to wake up the device, or press it to put it to sleep; hold it (and swipe the screen) down to shut it off completely. (You can also use it turn off the ringer - -one click -- or shunt a call to voicemail -- two clicks -- if someone rings you.) The headphones ![]() That same in-line piece also picks up your voice for the call, and it sounds pretty good -- some people on the other end of the line said it sounds even better than the iPhone's integrated mic. For those worried that there would be issues with interference, put your mind at ease. We heard absolutely no cell radio interference over the headset, even when we wrapped it four times around the iPhone antenna, and sandwiched it between a second cellphone making a call. The headphones are an essential and amazing accessory that makes the seamless media and phone experiences of the device possible. We only wish Apple managed to integrate an inline volume switch in there too, since that's really the only essential control it lacks. Unfortunately for us, iPod headphones just don't fit our ears, so no matter how good they may sound, they're unusable since we can't seem keep them in longer than 30 seconds. (We typically prefer canalphones, they can't really go anywhere.) Since the included headphones are the only ones on the market right now that can interact with the iPod function, have an inline mic, and, of course, listen to audio, you're kind of stuck with Apple's buds if you want to get the most out of your iPhone. The same also applies to the expensive phones you invested in, which probably won't fit in the recessed jack anyway: even if you get an adapter, you still won't get the full experience. Apple's included headphones are about 42-inches long (3.5 feet), just about the perfect length to reach from your pocket to your head with a little extra slack. You'd be surprised how many cellphone manufacturers screw this up with bundled headphones that are way too long, or way too short. The dock, charging ![]() ![]() Other accessories Apple also includes a microfiber polishing cloth -- a welcome addition, but the device's sturdy glass will stand up to rubs on most of your clothes, so don't bother carrying it along if you're planning to just brush off some dust or residue left by your face / ears / fingers, etc. Also included is an extremely small power brick, and USB connector cable. Worth noting: the iPhone connector cable doesn't include tensioned clips, like most iPod connectors -- just pull it out, nothing messy to get caught and broken, and fewer moving parts in general. User interfaceIf there's anything revolutionary, as Apple claims, about the iPhone, it's the user interface that would be nominated. Countless phones make calls, play movies and music, have maps, web browsers, etc., but almost none seem able to fully blend the experience -- which is part of the reason people flipped out at the idea of an iPhone. The device's user interface does all this with panache, but it's not without a number of very irritating issues. Before we get into those issues, however, we should quickly rundown the functions of the iPhone's primarily gesture-based input system. iPhone gestures Drag - controlled scroll up / down through lists Flick - quickly scrolls up / down through lists Stop - while scrolling, tap and hold to stop the moving list Swipe - flick from left to right to change panes (Safari, weather, iPod) and delete items (mail, SMS) Single tap - select item Double tap - zooms in and out (all apps), zooms in (maps) Two-finger single tap - zooms out (maps only) Pinch / unpinch - zoom in and out of photos, maps, Safari As you can probably already tell, gestures in the iPhone are by no means consistent. By and large one can count on gestures to work the same way from app to app, but swipes, for example, will only enable the delete button in mail and SMS -- if you want to delete selected calls from your call log, a visual voicemail message, world clock, or what have you, you've got to find another way. Swiping left to right takes you back one pane only in iPod, and two-finger single tap only zooms out in Google maps -- none of the other apps that use zooming, like Safari, and photos. These kinds of inconsistencies are worked around easily enough, but add that much more to the iPhone learning curve. And yes, there is definitely a learning curve to this device. Although many of its functions are incredibly easy to use and get used to, the iPhone takes radically new (and often extremely simplified and streamlined) approaches to common tasks for mobile devices. Another rather vexing aspect of the iPhone's UI is its complete inability to enable user-customizable themes -- as well as having inconsistent appearances between applications. Users can set their background (which shows up only during the unlock screen and phone calls), but otherwise they're stuck with the look Apple gave the iPhone, and nothing more. This is very Apple, and plays right into Steve's reputation as a benevolent dictator; he's got better taste than most, but not much of a penchant for individuality. ![]() Keyboard![]() The whole idea of a touchscreen is a pretty counterintuitive design philosophy, if you ask us. Nothing will ever rid humans of the need to feel physical sensations when interacting with objects (and user interfaces). Having "trust" in the keyboard is a fine concept, and we believe it when people say they're up to speed and reaching the same input rates as on physical keyboards. But even assuming we get there, we know we'll always long for proper tactile feedback. That said, we're working on it, and have found ourselves slowly growing used to tapping away at the device with our stubby thumbs. As for the actual process of typing, one hindrance we've had thus far is that despite being a multi-touch system, the keyboard won't recognize a second key press before you've lifted off the first -- it requires single, distinct key presses. But the worst thing about the keyboard is that some of the methods it plies in accelerating your typing actually sacrifice speed in some cases. For example, there is no period key on the main keyboard -- you have to access even the most commonly used symbols in a flipped over symbols keyboard. This is almost enough to drive you crazy. (We really, REALLY wish Apple would split the large return button into two buttons: one for return, one for period.) ![]() We also found the in-line dictionary tool to be more cumbersome than helpful. Supposedly, to add a word that's not in the dictionary, type in your word, then when you get an autocorrect value, just press on that word and the word you typed will be added to the dict file (uhh, ok). But you can also accidentally add words to your dictionary by typing out a word, dismissing the autocorrect dropdown by adding another letter, then backspacing over it. Yeah, for some reason that adds a word to the dictionary file, too. And believe it or not, this confusing little problem caused us to add a number of bum words to the dict file (which you can only keep or clear in its entirety -- and no you can't back it up, either). ![]() ![]() On the up side, the horizontal keyboard (which is only enabled when typing into Safari while browsing horizontally) is a much more palatable experience. The keys are far larger, resulting in drastically fewer typing mistakes. (We sincerely hope Apple will enable horizontal input for all its iPhone apps that require keyboard input.) The horizontal web keyboard also has very convenient previous / next buttons for tabbing through fields. The keyboard you're given when entering URLs is one of the most brilliant bits we've seen in the device, and is an incredible time-saver. Since there are almost never spaces in URLs, instead users have shortcuts to ".", "/", and ".com". Finally, the magnification loupe is the best touchscreen cursor positioning method we've seen to date in a mobile device. Too bad you can't highlight and cut / copy / paste text with the iPhone. Refer : http://www.engadget.com
Sorry, but the blog post could not be located.
Nokia N-Series Softwares Download![]() ![]() Melody Composer (Nokia) License: Shareware Welcome to Melody Composer! Melody Composer is a great tool that allows you to customise virtually sound aspects of your Nokia Phone. As well as being able to ringtones, you can also use the thousands of melodies that are available at Nokia sites all over the web. Mobile Music Tools also includes the following features: · Edit your melody · Preview melody · Manual collecting guide.Publisher: Excellent Software Date: 20-12-2002 Size: 536 KB- PasswordSafe License: FreewarePassword Manager for Nokia Communicator. Freeware utility. Requires OPL to run. Simple and easy to use. Support Nokia 92xx, 9300, 9500.. Publisher: Novosoft Date: 01-06-2005 Size: 1 KB - Quake I port for Nokia N70 License: Freeware Quake I port for Nokia N70 (and other Symbian 8,1a based devices). Prealpha version.. Publisher: Dr.Khumen Research Labs Ltd. Date: 28-06-2006 Size: 8505 KB - sms2email License: Shareware A small utility that when coupled to a old Nokia mobile phone will send any incoming sms messages to a default email address. Great for fun but even better as a cost saving utility. Now you can reply to the office computers via sms. Most people have seen the internet to sms gateways, well now this provides the other direction. We could list a huge amount of ideas but really it is only limited to your imagination.. Publisher: Beach Bum Solutions Date: 09-02-2003 Size: 1049 KB - Nokia Home Inventory Manager License: Shareware ![]() This program allows you to keep track of the value of your household possessions for insurance purposes and display them by Room or Category. It also allows inflation indexing. It is based on the Home Inventory module produced for Quicken. This program requires the Symbian OPL Runtime code installed. There are 2 different versions, one for the earlier 9210/9290 Series and one for the newer 9500 series. Copies are in the ZIP files you download, but if you need another copy. Program now senses the type of phone it uses so it can configure itself accordingly. On the Nokia 9300/9500 it defaults to storing header files in My filesRMR instead of Documents as it uses in the Nokia 9210. Publisher: 101inventory.com Date: -82-2005 Size: 111 KB - SmartSMS License: Shareware SmartSMS enables you to send Picture Messages, Caller Group Graphic, Operator Logos, Ringtones, EMS messages and FlashSMS direct from your PC to a GSM phone. SmartSMS can use, - Modem (dial-up direct to an operator that support the UCP protocol) or - Phone or GSM modem connected to your PC through Cable/IR/Bluetooth or - Internet (TCP/IP). Publisher: GSMsoft Date: 24-02-2002 Size: 2328 KB - Oxygen Express for Nokia phones License: DemoOxygen Express for Nokia phones is a functional tool for backup and restore of all info and settings of your Nokia mobile phone. It offers quick upload to your phone of new pictures, wallpapers, ring tones, music, Java apps, games, etc. Protect yourself against unlucky accidents and optimize entertainment and business facilities with Oxygen Express. The main features of Oxygen Express are: * Creates backup of your mobile phone data and recovers it to your Nokia or to any compatible phone when needed. * Uploads multimedia content, such as wallpapers, ring tones and Java games at no additional charge. Publisher: Oxygen Software Date: 20-10-2005 Size: 5193 KB - Quake I port LQR for Nokia Series 60 src License: Freeware ![]() Quake I port LQR for Nokia Series 60 source code. This archive contains version prealpha 0.056 source code.. Publisher: Dr.Khumen Research Labs Ltd. Date: 09-10-2006 Size: 475 KB - ECTACO Dictionary English <-> French for Nokia License: Shareware Dictionary for Nokia is the perfect addition to your mobile device. It turns your Smartphone into a mobile translation tool that is always at hand. Wherever you are - at home or on the move - the new dictionary provides you with prompt bidirectional word translation. This new dictionary is an extensive language resource. It features a searchable database of 400,000 words and phrases. Each entry is completed with part of speech information and provides several lexical meanings for all polysemantic words. With its intelligible interface, quality dictionary database and powerful compression technology, the new software is a combination of ease-of-use and flexibility. Publisher: ECTACO, Inc. Date: 01-12-2004 Size: 1442 KB - BLZ Extractor License: SharewareBLZ Extractor is a tool for retrieving the contents of the Nokia N-Gage game containers (files with 'BLZ' extension). Since these games run not only on N-Gage, but also on other Symbian-based smartphones, they are very popular, keep in mind, however, that you must legally own the game for which you want to use a corresponding blz file. So if you have a Nokia 6630, for example, and want to play a N-Gage game through the blz file (this is the only way in most cases), you must buy the game anyway. But not all that good, installation of these games with the default installer (which you have to run on the phone) is not as fast as you probably want it to be, you have to transfer blz file to the phone (and this is a slow process, especially if you use bluetooth) then you run installer on the device and finally it unpacks the game (this is slow too, because phone in comparison with PC is a very slow device). Publisher: IMP Labs Date: 01-06-2006 Size: 648 KB
|
Recent Posts
Get Money from FOREX by Marketiva
RICHER by Forex tools Marketiva Marketiva Broker Online earn $5 cash reward! Make Money by Marketiva Broker (FOREX Trading) TOP 10 Movies BOX Office Top Posts
Google Adsense Tools and Trackers
Marketiva Broker Online earn $5 cash reward! TOP 10 Movies BOX Office TOP 10 Music Chart Top Keyword for Google AdSense Recent Comments
Marketiva Broker Online earn $5 cash reward!
RICHER by Forex tools Marketiva iPhone review, part 2: Phone, Mail, Safari, iPod Top Keyword for Google AdSense TOP 50 Top Keyword Click rate Highest Categories
Pattaya (4)
SEO (2) Adsense (8) Computer (3) Forex (18) Mobile Phone (5) Game Computer (1) Travel (12) World Wonders (4) Learning (1) MakeMoney (7) Music (1) Movie (1) Archive Syndication Tools |
You are not logged in. FREE Sign Up or Log In
©2009 Flixya Entertainment, LLC. All rights reserved.































































